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* Remove spurious semicolons from macros; their upset compilers that don't likeJacob Nevins2007-02-22
| | | | | | | mixing declarations and code (I accidentally tried to compile it with one such). [originally from svn r7313]
* Bring .R files for nullgame and unfinished puzzles up to date with the rest ofJacob Nevins2006-12-29
| | | | | | the world (by adding icon support). [originally from svn r7038]
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
| | | | | | fallback behaviour as PuTTY's support. [originally from svn r7009]
* I'm sick and tired of having unfinished puzzle code lying around onSimon Tatham2006-10-29
several different systems in strange directories. So I'm creating an `unfinished' directory within source control, and centralising all my half-finished, half-baked or otherwise half-arsed puzzle implementations into it. Herewith Sokoban (playable but rubbish generation), Pearl (Masyu - rubbish generation and nothing else), Path (Number Link - rubbish generation and nothing else) and NumGame (the Countdown numbers game - currently just a solver and not even a generator yet). [originally from svn r6883]