| Commit message (Collapse) | Author | Age | ||
|---|---|---|---|---|
| ... | ||||
| * | Remove spurious semicolons from macros; their upset compilers that don't like | Jacob Nevins | 2007-02-22 | |
| | | | | | | | | mixing declarations and code (I accidentally tried to compile it with one such). [originally from svn r7313] | |||
| * | Bring .R files for nullgame and unfinished puzzles up to date with the rest of | Jacob Nevins | 2006-12-29 | |
| | | | | | | | the world (by adding icon support). [originally from svn r7038] | |||
| * | HTML Help support for Puzzles, with the same kind of automatic | Simon Tatham | 2006-12-24 | |
| | | | | | | | fallback behaviour as PuTTY's support. [originally from svn r7009] | |||
| * | I'm sick and tired of having unfinished puzzle code lying around on | Simon Tatham | 2006-10-29 | |
| several different systems in strange directories. So I'm creating an `unfinished' directory within source control, and centralising all my half-finished, half-baked or otherwise half-arsed puzzle implementations into it. Herewith Sokoban (playable but rubbish generation), Pearl (Masyu - rubbish generation and nothing else), Path (Number Link - rubbish generation and nothing else) and NumGame (the Countdown numbers game - currently just a solver and not even a generator yet). [originally from svn r6883] | ||||