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2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2011-06-19Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham
2011-04-02Add a function to every game backend which indicates whether a gameSimon Tatham
2008-09-13Patch from James H providing lots more paranoid casting. Also oneSimon Tatham
2008-09-06New infrastructure feature. Games are now permitted to beSimon Tatham
2006-12-24HTML Help support for Puzzles, with the same kind of automaticSimon Tatham
2005-10-22Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham
2005-10-22Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham
2005-10-22Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham
2005-08-18Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham
2005-08-05Cleanups to completion flashes: all four of these games used toSimon Tatham
2005-08-03Cleanups from James H: a few missing statics, a precautionary castSimon Tatham
2005-07-24The very core of cross() is capable of suffering integer overflow onSimon Tatham
2005-07-24Another diagnostic mode for Untangle: if compiled withSimon Tatham
2005-07-22The `Solve' operation now rotates and/or reflects the solution gridSimon Tatham
2005-07-20The Untangle completion flash was weedy and anaemic; beef it up aSimon Tatham
2005-07-17Switch Untangle to using `long' rather than `int' in its internalSimon Tatham
2005-07-17Two tiny cleanup patches from James H.Simon Tatham
2005-07-16New puzzle: `Untangle', cloned (with the addition of random gridSimon Tatham