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untangle.c
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2012-09-09
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2011-06-19
Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-04-02
Add a function to every game backend which indicates whether a game
Simon Tatham
2008-09-13
Patch from James H providing lots more paranoid casting. Also one
Simon Tatham
2008-09-06
New infrastructure feature. Games are now permitted to be
Simon Tatham
2006-12-24
HTML Help support for Puzzles, with the same kind of automatic
Simon Tatham
2005-10-22
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-08-18
Substantial infrastructure upheaval. I've separated the drawing API
Simon Tatham
2005-08-05
Cleanups to completion flashes: all four of these games used to
Simon Tatham
2005-08-03
Cleanups from James H: a few missing statics, a precautionary cast
Simon Tatham
2005-07-24
The very core of cross() is capable of suffering integer overflow on
Simon Tatham
2005-07-24
Another diagnostic mode for Untangle: if compiled with
Simon Tatham
2005-07-22
The `Solve' operation now rotates and/or reflects the solution grid
Simon Tatham
2005-07-20
The Untangle completion flash was weedy and anaemic; beef it up a
Simon Tatham
2005-07-17
Switch Untangle to using `long' rather than `int' in its internal
Simon Tatham
2005-07-17
Two tiny cleanup patches from James H.
Simon Tatham
2005-07-16
New puzzle: `Untangle', cloned (with the addition of random grid
Simon Tatham