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* Fix missing statics and #includes on variables.Simon Tatham2023-02-18
| | | | | | | | | | | | | | | | | | | | | | | After Ben fixed all the unwanted global functions by using gcc's -Wmissing-declarations to spot any that were not predeclared, I remembered that clang has -Wmissing-variable-declarations, which does the same job for global objects. Enabled it in -DSTRICT=ON, and made the code clean under it. Mostly this was just a matter of sticking 'static' on the front of things. One variable was outright removed ('verbose' in signpost.c) because after I made it static clang was then able to spot that it was also unused. The more interesting cases were the ones where declarations had to be _added_ to header files. In particular, in COMBINED builds, puzzles.h now arranges to have predeclared each 'game' structure defined by a puzzle backend. Also there's a new tiny header file gtk.h, containing the declarations of xpm_icons and n_xpm_icons which are exported by each puzzle's autogenerated icon source file and by no-icon.c. Happily even the real XPM icon files were generated by our own Perl script rather than being raw xpm output from ImageMagick, so there was no difficulty adding the corresponding #include in there.
* Remove the MD5-based manifest file system.Simon Tatham2014-09-24
| | | | | | | | | | | | A long time ago, it seemed like a good idea to arrange that binaries of my puzzles would automatically cease to identify themselves as a particular upstream version number if any changes were made to the source code, so that if someone made a local tweak and distributed the result then I wouldn't get blamed for the results. Since then I've decided the whole idea is more trouble than it's worth, so I'm retiring it completely. [originally from svn r10264]
* Remove dependencies on Subversion.Simon Tatham2014-09-24
| | | | | | | | | | | | | | | | I'm going through all my projects and reworking them to avoid depending on the monotonic integer-valued source control revision identifier provided by Subversion, so I can migrate everything to git without my builds and versioning breaking. Puzzles's version number is now of the form YYYYMMDD.vvvvvv, where vvvvvv is some string of source control information (currently still the SVN-style "rNNNNN", but free to change in future). The date provides monotonicity between my official automated builds, and the second component is the one I'll be most interested in when people send bug reports. [originally from svn r10263]
* Support building via autoconf and automake. mkfiles.pl now outputs aSimon Tatham2013-06-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makefile.am, and there's a new mkauto.sh which builds a corresponding configure script. The old makefile has been renamed from 'Makefile' to 'Makefile.gtk', indicating that the intended new _default_ approach is to use the autoconf world. Makefile.gtk is provided as an emergency fallback in case anything fails with the new stuff that used to work with it. The new configure script does not support the same $(BINPREFIX) system as the old Makefile did. However, as I understand it, it should be possible to configure using --program-prefix="sgt-" (for example) and then the binaries should all be renamed appropriately at install time. The Makefile.am is quite painful. The Puzzles codebase relies heavily on compiling individual object files multiple times with different the cpp flags per build deliverable (program or library) and not per source file. Solution: anything built with non-default compile options has to go in its own little library. But that doesn't work either in the general case, because as soon as you have more than one such library linked into an application, Unix ld semantics bite you if the objects in the libraries both refer to each other. So I ended up building all those little libraries but not _using_ them - instead the link commands for the programs needing those objects refer to the objects directly, under the silly names that automake gives them. (That's less fragile than it sounds, because it does _document_ the names of the intermediate object files. But still, yuck.) [originally from svn r9886]
* Introduce a versioning mechanism, and an `About' box in all frontSimon Tatham2005-05-15
ends. Versioning will be done solely by Subversion revision number, since development on these puzzles is very incremental and gradual and there don't tend to be obvious points to place numbered releases. [originally from svn r5781]