From aa9a8e8c7eecc2de77690b872931e88951622813 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Mon, 3 May 2004 09:10:52 +0000 Subject: The Windows RNG turns out to only give about 16 bits at a time. This is (a) pretty feeble, and (b) means that although Net seeds transfer between platforms and still generate the same game, there's a suspicious discrepancy in the typical seed _generated_ by each platform. I have a better RNG kicking around in this code base already, so I'll just use it. Each midend has its own random_state, which it passes to new_game_seed() as required. A handy consequence of this is that initial seed data is now passed to midend_new(), which means that new platform implementors are unlikely to forget to seed the RNG because failure to do so causes a compile error! [originally from svn r4187] --- Recipe | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Recipe') diff --git a/Recipe b/Recipe index a2a5bfc..9d7c1e9 100644 --- a/Recipe +++ b/Recipe @@ -13,8 +13,8 @@ !makefile cygwin Makefile.cyg WINDOWS = windows user32.lib gdi32.lib comctl32.lib -COMMON = midend misc malloc -NET = net random tree234 +COMMON = midend misc malloc random +NET = net tree234 net : [X] gtk COMMON NET cube : [X] gtk COMMON cube -- cgit v1.1