From a9af3fda1d784c42d486a019a0a4e947f762af70 Mon Sep 17 00:00:00 2001 From: Ben Harris Date: Sun, 4 Jun 2023 18:42:58 +0100 Subject: Rename UI_UPDATE as MOVE_UI_UPDATE All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move(). --- blackbox.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'blackbox.c') diff --git a/blackbox.c b/blackbox.c index 1b7241d..01833f4 100644 --- a/blackbox.c +++ b/blackbox.c @@ -939,7 +939,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->cur_x = cx; ui->cur_y = cy; ui->cur_visible = true; - return UI_UPDATE; + return MOVE_UI_UPDATE; } if (button == LEFT_BUTTON || button == RIGHT_BUTTON) { @@ -949,7 +949,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, wouldflash = 1; } else if (button == LEFT_RELEASE) { ui->flash_laser = 0; - return UI_UPDATE; + return MOVE_UI_UPDATE; } else if (IS_CURSOR_SELECT(button)) { if (ui->cur_visible) { gx = ui->cur_x; @@ -958,7 +958,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, wouldflash = 2; } else { ui->cur_visible = true; - return UI_UPDATE; + return MOVE_UI_UPDATE; } /* Fix up 'button' for the below logic. */ if (button == CURSOR_SELECT2) button = RIGHT_BUTTON; @@ -1007,9 +1007,9 @@ static char *interpret_move(const game_state *state, game_ui *ui, return nullret; ui->flash_laserno = rangeno; ui->flash_laser = wouldflash; - nullret = UI_UPDATE; + nullret = MOVE_UI_UPDATE; if (state->exits[rangeno] != LASER_EMPTY) - return UI_UPDATE; + return MOVE_UI_UPDATE; sprintf(buf, "F%d", rangeno); break; -- cgit v1.1