From db3b531e2cab765a00475054d2e9046c9d0437d3 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Tue, 13 Nov 2018 22:06:19 +0000 Subject: Add missing 'static' to game-internal declarations. Another thing I spotted while trawling the whole source base was that a couple of games had omitted 'static' on a lot of their internal functions. Checking with nm, there turned out to be quite a few more than I'd spotted by eye, so this should fix them all. Also added one missing 'const', on the lookup table nbits[] in Tracks. --- bridges.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'bridges.c') diff --git a/bridges.c b/bridges.c index 7ea7447..d12aa0b 100644 --- a/bridges.c +++ b/bridges.c @@ -632,7 +632,7 @@ static bool island_impossible(struct island *is, bool strict) #define DEFAULT_PRESET 0 -const struct game_params bridges_presets[] = { +static const struct game_params bridges_presets[] = { { 7, 7, 2, 30, 10, 1, 0 }, { 7, 7, 2, 30, 10, 1, 1 }, { 7, 7, 2, 30, 10, 1, 2 }, -- cgit v1.1