From 69f7e7f8f5890946f4625fc071eb3f8313b17238 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Mon, 6 Jun 2005 11:21:36 +0000 Subject: Introduce a new game backend function (there seem to have been a lot of these recently) whose job is to update a game_ui to be consistent with a new game_state. This is called by midend.c in every situation where the current game_state changes _other_ than as a result of make_move (Undo, Redo, Restart, Solve). The introduction of this function allows a game_ui to contain information about selections or highlights within a game_state which simply wouldn't make sense when transferred to another game_state. In particular, I've used it to fix a subtle bug in Solo whereby, although you couldn't right-click to pencil-mode highlight a filled square, you could _get_ a pencil-mode highlight in a filled square if you used Undo and Redo. (Undo to before the square was filled, right-click to highlight it, then Redo. Alternatively, left-click and clear the square, right-click to highlight it, then Undo.) [originally from svn r5912] --- cube.c | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'cube.c') diff --git a/cube.c b/cube.c index 0ff952f..ffefa2f 100644 --- a/cube.c +++ b/cube.c @@ -1003,6 +1003,11 @@ static void free_ui(game_ui *ui) { } +static void game_changed_state(game_ui *ui, game_state *oldstate, + game_state *newstate) +{ +} + struct game_drawstate { int ox, oy; /* pixel position of float origin */ }; @@ -1637,6 +1642,7 @@ const struct game thegame = { FALSE, game_text_format, new_ui, free_ui, + game_changed_state, make_move, game_size, game_colours, -- cgit v1.1