From db3b531e2cab765a00475054d2e9046c9d0437d3 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Tue, 13 Nov 2018 22:06:19 +0000 Subject: Add missing 'static' to game-internal declarations. Another thing I spotted while trawling the whole source base was that a couple of games had omitted 'static' on a lot of their internal functions. Checking with nm, there turned out to be quite a few more than I'd spotted by eye, so this should fix them all. Also added one missing 'const', on the lookup table nbits[] in Tracks. --- galaxies.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'galaxies.c') diff --git a/galaxies.c b/galaxies.c index e871e21..0cc3198 100644 --- a/galaxies.c +++ b/galaxies.c @@ -49,7 +49,7 @@ #ifdef DEBUGGING #define solvep debug #else -bool solver_show_working; +static bool solver_show_working; #define solvep(x) do { if (solver_show_working) { printf x; } } while(0) #endif @@ -1605,7 +1605,7 @@ static game_state *new_game(midend *me, const game_params *params, * Solver and all its little wizards. */ -int solver_recurse_depth; +static int solver_recurse_depth; typedef struct solver_ctx { game_state *state; -- cgit v1.1