From 4f7b65de2e5f6387a819dd3767f5459b06f5db11 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Mon, 2 May 2005 13:17:10 +0000 Subject: Added an automatic `Solve' feature to most games. This is useful for various things: - if you haven't fully understood what a game is about, it gives you an immediate example of a puzzle plus its solution so you can understand it - in some games it's useful to compare your solution with the real one and see where you made a mistake - in the rearrangement games (Fifteen, Sixteen, Twiddle) it's handy to be able to get your hands on a pristine grid quickly so you can practise or experiment with manoeuvres on it - it provides a good way of debugging the games if you think you've encountered an unsolvable grid! [originally from svn r5731] --- gtk.c | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) (limited to 'gtk.c') diff --git a/gtk.c b/gtk.c index 66ee767..d721320 100644 --- a/gtk.c +++ b/gtk.c @@ -913,6 +913,17 @@ static void menu_copy_event(GtkMenuItem *menuitem, gpointer data) } } +static void menu_solve_event(GtkMenuItem *menuitem, gpointer data) +{ + frontend *fe = (frontend *)data; + char *msg; + + msg = midend_solve(fe->me); + + if (msg) + error_box(fe->window, msg); +} + static void menu_config_event(GtkMenuItem *menuitem, gpointer data) { frontend *fe = (frontend *)data; @@ -1050,6 +1061,14 @@ static frontend *new_window(char *game_id, char **error) GTK_SIGNAL_FUNC(menu_copy_event), fe); gtk_widget_show(menuitem); } + if (thegame.can_solve) { + add_menu_separator(GTK_CONTAINER(menu)); + menuitem = gtk_menu_item_new_with_label("Solve"); + gtk_container_add(GTK_CONTAINER(menu), menuitem); + gtk_signal_connect(GTK_OBJECT(menuitem), "activate", + GTK_SIGNAL_FUNC(menu_solve_event), fe); + gtk_widget_show(menuitem); + } add_menu_separator(GTK_CONTAINER(menu)); add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Exit", 'q'); -- cgit v1.1