From e2c84a5fd2b1ca6d3d8be0279466079b35b6c189 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sat, 30 Mar 2013 20:04:10 +0000 Subject: Introduce a mechanism in this source tree for building the container web pages for the Java applets. Previously, those have all been maintained by hand in my website's svn area, which is a bit silly. Now we have a file per puzzle in the 'html' subdirectory which contains the puzzle's name, one or two attributes, and the instructions snippet to go below the puzzle applet; and then there's a Perl script that builds all the real web pages out of that by adding in the parts common across all files: the header, footer, and middle fragment with the tag and resizing bits and pieces. One piece _not_ checked in here is the footer text specific to my hosting at chiark, which I think does still belong in the www area. So Buildscr doesn't actually build the web pages; it just delivers the bits and pieces by which my nightly snapshot script will be able to run the program that _does_ build them, passing that footer as an extra argument. [originally from svn r9780] --- html/javapage.pl | 104 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 104 insertions(+) create mode 100644 html/javapage.pl (limited to 'html/javapage.pl') diff --git a/html/javapage.pl b/html/javapage.pl new file mode 100644 index 0000000..cd5e6a1 --- /dev/null +++ b/html/javapage.pl @@ -0,0 +1,104 @@ +#!/usr/bin/perl + +use strict; +use warnings; + +open my $footerfile, "<", shift @ARGV or die "footer: open: $!\n"; +my $footer = ""; +$footer .= $_ while <$footerfile>; +close $footerfile; + +for my $arg (@ARGV) { + $arg =~ /(.*\/)?([^\/]+)\.html$/ or die; + my $filename = $2; + open my $gamefile, "<", $arg or die "$arg: open: $!\n"; + my $unfinished = 0; + my $docname = $filename; + chomp(my $puzzlename = <$gamefile>); + while ($puzzlename =~ s/^([^:=]+)(=([^:]+))?://) { + if ($1 eq "unfinished") { + $unfinished = 1; + } elsif ($1 eq "docname") { + $docname = $3; + } else { + die "$arg: unknown keyword '$1'\n"; + } + } + my $instructions = ""; + $instructions .= $_ while <$gamefile>; + close $gamefile; + + open my $outpage, ">", "${filename}.html"; + + my $unfinishedtitlefragment = $unfinished ? "an unfinished puzzle " : ""; + my $unfinishedheading = $unfinished ? "

an unfinished puzzle

\n" : ""; + my $unfinishedpara; + my $links; + if ($unfinished) { + $unfinishedpara = < +You have found your way to a page containing an unfinished +puzzle in my collection, not linked from the main +puzzles page. Don't be surprised if things are hard to understand +or don't work as you expect. +EOF + $links = < +Back to main puzzles page (which does not link to this) +EOF + } else { + $unfinishedpara = ""; + $links = < +Full instructions +| +Back to main puzzles page +EOF + } + + print $outpage < + +${puzzlename}, ${unfinishedtitlefragment}from Simon Tatham's Portable Puzzle Collection + + + + +

${puzzlename}

+${unfinishedheading} +

from Simon Tatham's Portable Puzzle Collection

+ +${unfinishedpara} + +

+ + + + + + + + +
+ + + +
+
+
+
+
+
+ +${instructions} + +${links} + +${footer} + + +EOF + + close $outpage; +} -- cgit v1.1