From e2c84a5fd2b1ca6d3d8be0279466079b35b6c189 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sat, 30 Mar 2013 20:04:10 +0000 Subject: Introduce a mechanism in this source tree for building the container web pages for the Java applets. Previously, those have all been maintained by hand in my website's svn area, which is a bit silly. Now we have a file per puzzle in the 'html' subdirectory which contains the puzzle's name, one or two attributes, and the instructions snippet to go below the puzzle applet; and then there's a Perl script that builds all the real web pages out of that by adding in the parts common across all files: the header, footer, and middle fragment with the tag and resizing bits and pieces. One piece _not_ checked in here is the footer text specific to my hosting at chiark, which I think does still belong in the www area. So Buildscr doesn't actually build the web pages; it just delivers the bits and pieces by which my nightly snapshot script will be able to run the program that _does_ build them, passing that footer as an extra argument. [originally from svn r9780] --- html/net.html | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 html/net.html (limited to 'html/net.html') diff --git a/html/net.html b/html/net.html new file mode 100644 index 0000000..08bffba --- /dev/null +++ b/html/net.html @@ -0,0 +1,17 @@ +Net +

+Rotate the grid squares so that they all join up into a single +connected network with no loops. +

+Left-click in a square to rotate it anticlockwise. Right-click to +rotate it clockwise. Middle-click, or shift-left-click if you have +no middle mouse button, to lock a square once you think it is +correct (so you don't accidentally rotate it again); do the same +again to unlock it if you change your mind. +

+Squares connected to the middle square are lit up. Aim to light up +every square in the grid (not just the endpoint blobs). +

+When this gets too easy, select a 'wrapping' variant from the Type +menu to enable grid lines to run off one edge of the playing area +and come back on the opposite edge! -- cgit v1.1