From eb2013efc0a6201d0e46de65c1a905b676d13d01 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sat, 22 Oct 2005 16:52:16 +0000 Subject: Cleanup: it was absolutely stupid for game_wants_statusbar() to be a function, since it took no parameters by which to vary its decision, and in any case it's hard to imagine a game which only _conditionally_ wants a status bar. Changed it into a boolean data field in the backend structure. [originally from svn r6417] --- inertia.c | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'inertia.c') diff --git a/inertia.c b/inertia.c index 93345fe..a1ad50a 100644 --- a/inertia.c +++ b/inertia.c @@ -2122,11 +2122,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_wants_statusbar(void) -{ - return TRUE; -} - static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; @@ -2176,7 +2171,7 @@ const struct game thegame = { game_anim_length, game_flash_length, FALSE, FALSE, game_print_size, game_print, - game_wants_statusbar, + TRUE, /* wants_statusbar */ FALSE, game_timing_state, 0, /* flags */ }; -- cgit v1.1