From db3b531e2cab765a00475054d2e9046c9d0437d3 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Tue, 13 Nov 2018 22:06:19 +0000 Subject: Add missing 'static' to game-internal declarations. Another thing I spotted while trawling the whole source base was that a couple of games had omitted 'static' on a lot of their internal functions. Checking with nm, there turned out to be quite a few more than I'd spotted by eye, so this should fix them all. Also added one missing 'const', on the lookup table nbits[] in Tracks. --- lightup.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'lightup.c') diff --git a/lightup.c b/lightup.c index 67916e4..90811d5 100644 --- a/lightup.c +++ b/lightup.c @@ -179,7 +179,7 @@ static void get_surrounds(const game_state *state, int ox, int oy, #define DEFAULT_PRESET 0 -const struct game_params lightup_presets[] = { +static const struct game_params lightup_presets[] = { { 7, 7, 20, SYMM_ROT4, 0 }, { 7, 7, 20, SYMM_ROT4, 1 }, { 7, 7, 20, SYMM_ROT4, 2 }, -- cgit v1.1