From a8a903db475885c719bb242b669a2675e702ea68 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sat, 16 Jul 2005 19:51:53 +0000 Subject: New puzzle: `Untangle', cloned (with the addition of random grid generation) from a simple but rather fun Flash game I saw this morning. Small infrastructure change for this puzzle: while most game backends find the midend's assumption that Solve moves are never animated to be a convenience absolving them of having to handle the special case themselves, this one actually needs Solve to be animated. Rather than break that convenience for the other puzzles, I've introduced a flag bit (which I've shoved in mouse_priorities for the moment, shamefully without changing its name). [originally from svn r6097] --- list.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'list.c') diff --git a/list.c b/list.c index 785e9bb..5f4839c 100644 --- a/list.c +++ b/list.c @@ -32,6 +32,7 @@ extern const game samegame; extern const game sixteen; extern const game solo; extern const game twiddle; +extern const game untangle; const game *gamelist[] = { &cube, @@ -49,6 +50,7 @@ const game *gamelist[] = { &sixteen, &solo, &twiddle, + &untangle, }; const int gamecount = lenof(gamelist); -- cgit v1.1