From 8af0c29615fdfe30035f2d4c3a7d2ccf06d6efa9 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sat, 18 Nov 2017 15:16:40 +0000 Subject: New grid type: the trihexagonal tiling, or 'kagome lattice'. Regular hexagons and equilateral triangles in strict alternation, with two of each interleaved around each vertex. https://en.wikipedia.org/wiki/Trihexagonal_tiling Thanks to Michael Quevillon for the patch. --- loopy.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'loopy.c') diff --git a/loopy.c b/loopy.c index 5f1940e..c14412d 100644 --- a/loopy.c +++ b/loopy.c @@ -278,6 +278,7 @@ static void check_caches(const solver_state* sstate); A("Penrose (kite/dart)",PENROSE_P2,3,3) \ A("Penrose (rhombs)",PENROSE_P3,3,3) \ A("Great-Great-Dodecagonal",GREATGREATDODECAGONAL,2,2) \ + A("Kagome",KAGOME,3,3) \ /* end of list */ #define GRID_NAME(title,type,amin,omin) title, @@ -544,6 +545,7 @@ static const game_params loopy_presets_more[] = { #ifdef SMALL_SCREEN { 7, 7, DIFF_HARD, LOOPY_GRID_HONEYCOMB }, { 5, 4, DIFF_HARD, LOOPY_GRID_GREATHEXAGONAL }, + { 5, 4, DIFF_HARD, LOOPY_GRID_KAGOME }, { 5, 5, DIFF_HARD, LOOPY_GRID_OCTAGONAL }, { 3, 3, DIFF_HARD, LOOPY_GRID_FLORET }, { 3, 3, DIFF_HARD, LOOPY_GRID_DODECAGONAL }, @@ -552,6 +554,7 @@ static const game_params loopy_presets_more[] = { #else { 10, 10, DIFF_HARD, LOOPY_GRID_HONEYCOMB }, { 5, 4, DIFF_HARD, LOOPY_GRID_GREATHEXAGONAL }, + { 5, 4, DIFF_HARD, LOOPY_GRID_KAGOME }, { 7, 7, DIFF_HARD, LOOPY_GRID_OCTAGONAL }, { 5, 5, DIFF_HARD, LOOPY_GRID_FLORET }, { 5, 4, DIFF_HARD, LOOPY_GRID_DODECAGONAL }, -- cgit v1.1