From e37d915f447e02b52236cee454dfe68749c6d876 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sun, 23 Apr 2017 07:41:46 +0100 Subject: New Loopy tiling: 'Great Great Dodecagonal'. Officially known as the '3-4-6-12 tiling', according to, e.g., https://en.wikipedia.org/wiki/3-4-6-12_tiling . Thanks to Michael Quevillon for contributing this patch (and for choosing a less hard-to-remember name for the tiling :-). --- loopy.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'loopy.c') diff --git a/loopy.c b/loopy.c index 44d51ee..15623ee 100644 --- a/loopy.c +++ b/loopy.c @@ -258,6 +258,7 @@ static void check_caches(const solver_state* sstate); A(Great-Dodecagonal,GRID_GREATDODECAGONAL,2,2) \ A(Penrose (kite/dart),GRID_PENROSE_P2,3,3) \ A(Penrose (rhombs),GRID_PENROSE_P3,3,3) + A(Great-Great-Dodecagonal,GRID_GREATGREATDODECAGONAL,2,2) \ #define GRID_NAME(title,type,amin,omin) #title, #define GRID_CONFIG(title,type,amin,omin) ":" #title @@ -505,6 +506,7 @@ static const game_params presets[] = { { 3, 3, DIFF_HARD, 8 }, { 3, 3, DIFF_HARD, 9 }, { 3, 3, DIFF_HARD, 10 }, + { 3, 2, DIFF_HARD, 13 }, { 6, 6, DIFF_HARD, 11 }, { 6, 6, DIFF_HARD, 12 }, #else @@ -524,6 +526,7 @@ static const game_params presets[] = { { 5, 5, DIFF_HARD, 8 }, { 5, 4, DIFF_HARD, 9 }, { 5, 4, DIFF_HARD, 10 }, + { 5, 3, DIFF_HARD, 13 }, { 10, 10, DIFF_HARD, 11 }, { 10, 10, DIFF_HARD, 12 } #endif -- cgit v1.1