From cf880225edb1b6a5cb27dec01ba54c61822788f2 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sat, 5 Aug 2006 17:20:29 +0000 Subject: I'm sick of repeatedly adding and removing local changes to Recipe when testing a new game, so here's a new architecture for the Recipe file. mkfiles.pl now supports several new features: - an `!include' directive, which accepts wildcards - += to append to an existing object group definition - the ability to divert output to an arbitrary file. So now each puzzle has a `.R' file containing a fragment of Recipe code describing that puzzle, and the central Recipe does `!include *.R' to construct the Makefiles. That way, I can keep as many experimental half-finished puzzles lying around my working directory as I like, and I won't have to keep reverting Recipe when I check in any other changes. As part of this change, list.c is no longer a version-controlled file; it's now constructed by mkfiles.pl, so that it too can take advantage of this mechanism. [originally from svn r6781] --- map.R | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 map.R (limited to 'map.R') diff --git a/map.R b/map.R new file mode 100644 index 0000000..d600738 --- /dev/null +++ b/map.R @@ -0,0 +1,20 @@ +# -*- makefile -*- + +MAP = map dsf + +map : [X] GTK COMMON MAP + +map : [G] WINDOWS COMMON MAP + +mapsolver : [U] map[STANDALONE_SOLVER] dsf STANDALONE m.lib +mapsolver : [C] map[STANDALONE_SOLVER] dsf STANDALONE + +ALL += MAP + +!begin gtk +GAMES += map +!end + +!begin >list.c + A(map) \ +!end -- cgit v1.1