From 418cb3a5671404d2d91bf221887df2be2ae2654f Mon Sep 17 00:00:00 2001 From: Ben Harris Date: Mon, 13 Feb 2023 22:41:40 +0000 Subject: Make encode_ui() and decode_ui() optional in back-ends The majority of back-ends define encode_ui() to return NULL and decode_ui() to do nothing. This commit allows them to instead specify the relevant function pointers as NULL, in which case the mid-end won't try to call them. I'm planning to add a parameter to decode_ui(), and if I'm going to have to touch every back-end's version of decode_ui(), I may as well ensure that most of them never need to be touched again. And obviously encode_ui() should go the same way for symmetry. --- map.c | 13 ++----------- 1 file changed, 2 insertions(+), 11 deletions(-) (limited to 'map.c') diff --git a/map.c b/map.c index a9b2347..fff4486 100644 --- a/map.c +++ b/map.c @@ -2302,15 +2302,6 @@ static void free_ui(game_ui *ui) sfree(ui); } -static char *encode_ui(const game_ui *ui) -{ - return NULL; -} - -static void decode_ui(game_ui *ui, const char *encoding) -{ -} - static void game_changed_state(game_ui *ui, const game_state *oldstate, const game_state *newstate) { @@ -3267,8 +3258,8 @@ const struct game thegame = { false, NULL, NULL, /* can_format_as_text_now, text_format */ new_ui, free_ui, - encode_ui, - decode_ui, + NULL, /* encode_ui */ + NULL, /* decode_ui */ NULL, /* game_request_keys */ game_changed_state, current_key_label, -- cgit v1.1