From eeb2db283de9115f7256fa4cc49597d63e06b0ab Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sun, 1 Oct 2017 12:52:12 +0100 Subject: New name UI_UPDATE for interpret_move's return "". Now midend.c directly tests the returned pointer for equality to this value, instead of checking whether it's the empty string. A minor effect of this is that games may now return a dynamically allocated empty string from interpret_move() and treat it as just another legal move description. But I don't expect anyone to be perverse enough to actually do that! The main purpose is that it avoids returning a string literal from a function whose return type is a pointer to _non-const_ char, i.e. we are now one step closer to being able to make this code base clean under -Wwrite-strings. --- map.c | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'map.c') diff --git a/map.c b/map.c index f1af38b..c66e7e2 100644 --- a/map.c +++ b/map.c @@ -2375,7 +2375,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, */ if (button == 'l' || button == 'L') { ui->show_numbers = !ui->show_numbers; - return ""; + return UI_UPDATE; } if (IS_CURSOR_MOVE(button)) { @@ -2385,14 +2385,14 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->cur_lastmove = button; ui->dragx = COORD(ui->cur_x) + TILESIZE/2 + EPSILON_X(button); ui->dragy = COORD(ui->cur_y) + TILESIZE/2 + EPSILON_Y(button); - return ""; + return UI_UPDATE; } if (IS_CURSOR_SELECT(button)) { if (!ui->cur_visible) { ui->dragx = COORD(ui->cur_x) + TILESIZE/2 + EPSILON_X(ui->cur_lastmove); ui->dragy = COORD(ui->cur_y) + TILESIZE/2 + EPSILON_Y(ui->cur_lastmove); ui->cur_visible = 1; - return ""; + return UI_UPDATE; } if (ui->drag_colour == -2) { /* not currently cursor-dragging, start. */ int r = region_from_coords(state, ds, ui->dragx, ui->dragy); @@ -2404,7 +2404,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->drag_pencil = 0; } ui->cur_moved = 0; - return ""; + return UI_UPDATE; } else { /* currently cursor-dragging; drop the colour in the new region. */ x = COORD(ui->cur_x) + TILESIZE/2 + EPSILON_X(ui->cur_lastmove); y = COORD(ui->cur_y) + TILESIZE/2 + EPSILON_Y(ui->cur_lastmove); @@ -2430,14 +2430,14 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->dragx = x; ui->dragy = y; ui->cur_visible = 0; - return ""; + return UI_UPDATE; } if ((button == LEFT_DRAG || button == RIGHT_DRAG) && ui->drag_colour > -2) { ui->dragx = x; ui->dragy = y; - return ""; + return UI_UPDATE; } if ((button == LEFT_RELEASE || button == RIGHT_RELEASE) && @@ -2461,18 +2461,18 @@ drag_dropped: ui->drag_colour = -2; if (r < 0) - return ""; /* drag into border; do nothing else */ + return UI_UPDATE; /* drag into border; do nothing else */ if (state->map->immutable[r]) - return ""; /* can't change this region */ + return UI_UPDATE; /* can't change this region */ if (state->colouring[r] == c && state->pencil[r] == p) - return ""; /* don't _need_ to change this region */ + return UI_UPDATE; /* don't _need_ to change this region */ if (alt_button) { if (state->colouring[r] >= 0) { /* Can't pencil on a coloured region */ - return ""; + return UI_UPDATE; } else if (c >= 0) { /* Right-dragging from colour to blank toggles one pencil */ p = state->pencil[r] ^ (1 << c); -- cgit v1.1