From a9af3fda1d784c42d486a019a0a4e947f762af70 Mon Sep 17 00:00:00 2001 From: Ben Harris Date: Sun, 4 Jun 2023 18:42:58 +0100 Subject: Rename UI_UPDATE as MOVE_UI_UPDATE All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move(). --- midend.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'midend.c') diff --git a/midend.c b/midend.c index 1092a3b..5de84c0 100644 --- a/midend.c +++ b/midend.c @@ -1027,7 +1027,7 @@ static bool midend_really_process_key(midend *me, int x, int y, int button, goto done; } else { *handled = true; - if (movestr == UI_UPDATE) + if (movestr == MOVE_UI_UPDATE) s = me->states[me->statepos-1].state; else { assert_printable_ascii(movestr); @@ -2039,7 +2039,7 @@ const char *midend_solve(midend *me) movestr = me->ourgame->solve(me->states[0].state, me->states[me->statepos-1].state, me->aux_info, &msg); - assert(movestr != UI_UPDATE); + assert(movestr != MOVE_UI_UPDATE); if (!movestr) { if (!msg) msg = "Solve operation failed"; /* _shouldn't_ happen, but can */ -- cgit v1.1