From d0a824540b1ab2ae0abd6c35f2e1619b857e6bb2 Mon Sep 17 00:00:00 2001 From: Jacob Nevins Date: Sat, 3 Mar 2007 23:43:22 +0000 Subject: Since we've changed the semantics of the `expand' argument to midend_size(), change the name. Also document the new semantics. [originally from svn r7369] --- midend.c | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) (limited to 'midend.c') diff --git a/midend.c b/midend.c index d0bc950..250a479 100644 --- a/midend.c +++ b/midend.c @@ -212,7 +212,7 @@ static void midend_size_new_drawstate(midend *me) } } -void midend_size(midend *me, int *x, int *y, int expand) +void midend_size(midend *me, int *x, int *y, int user_size) { int min, max; int rx, ry; @@ -230,11 +230,14 @@ void midend_size(midend *me, int *x, int *y, int expand) /* * Find the tile size that best fits within the given space. If - * `expand' is TRUE, we must actually find the _largest_ such - * tile size; otherwise, we bound above at the game's preferred - * tile size. + * `user_size' is TRUE, we must actually find the _largest_ such + * tile size, in order to get as close to the user's explicit + * request as possible; otherwise, we bound above at the game's + * preferred tile size, so that the game gets what it wants + * provided that this doesn't break the constraint from the + * front-end (which is likely to be a screen size or similar). */ - if (expand) { + if (user_size) { max = 1; do { max *= 2; @@ -264,7 +267,8 @@ void midend_size(midend *me, int *x, int *y, int expand) */ me->tilesize = min; - if (expand) + if (user_size) + /* If the user requested a change in size, make it permanent. */ me->preferred_tilesize = me->tilesize; midend_size_new_drawstate(me); *x = me->winwidth; -- cgit v1.1