From 407f29c46f35910ce3d7ddd41f13e94213c2597e Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sun, 22 Feb 2009 12:05:38 +0000 Subject: Introduce some infrastructure to permit games' print functions to draw dotted lines. No puzzle yet uses this, but one's about to. [originally from svn r8453] --- nestedvm.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'nestedvm.c') diff --git a/nestedvm.c b/nestedvm.c index 757b65f..2bbf4e3 100644 --- a/nestedvm.c +++ b/nestedvm.c @@ -184,7 +184,7 @@ const struct drawing_api nestedvm_drawing = { nestedvm_blitter_save, nestedvm_blitter_load, NULL, NULL, NULL, NULL, NULL, NULL, /* {begin,end}_{doc,page,puzzle} */ - NULL, /* line_width */ + NULL, NULL, /* line_width, line_dotted */ }; int jcallback_key_event(int x, int y, int keyval) -- cgit v1.1