From cf880225edb1b6a5cb27dec01ba54c61822788f2 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sat, 5 Aug 2006 17:20:29 +0000 Subject: I'm sick of repeatedly adding and removing local changes to Recipe when testing a new game, so here's a new architecture for the Recipe file. mkfiles.pl now supports several new features: - an `!include' directive, which accepts wildcards - += to append to an existing object group definition - the ability to divert output to an arbitrary file. So now each puzzle has a `.R' file containing a fragment of Recipe code describing that puzzle, and the central Recipe does `!include *.R' to construct the Makefiles. That way, I can keep as many experimental half-finished puzzles lying around my working directory as I like, and I won't have to keep reverting Recipe when I check in any other changes. As part of this change, list.c is no longer a version-controlled file; it's now constructed by mkfiles.pl, so that it too can take advantage of this mechanism. [originally from svn r6781] --- net.R | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 net.R (limited to 'net.R') diff --git a/net.R b/net.R new file mode 100644 index 0000000..945d7ff --- /dev/null +++ b/net.R @@ -0,0 +1,19 @@ +# -*- makefile -*- + +NET = net tree234 dsf + +net : [X] GTK COMMON NET + +# The Windows Net shouldn't be called `net.exe' since Windows +# already has a reasonably important utility program by that name! +netgame : [G] WINDOWS COMMON NET + +ALL += NET + +!begin gtk +GAMES += net +!end + +!begin >list.c + A(net) \ +!end -- cgit v1.1