From 1d661ec46b8d7216bc6f2e34a4d6b9cc9fdc6f96 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sat, 13 Sep 2008 18:29:20 +0000 Subject: Patch from James H providing lots more paranoid casting. Also one actual behaviour change: Untangle now permits dragging with the right mouse button, which has exactly the same effect as it does with the left. (Harmless on desktop platforms, but helpful when "right-click" is achieved by press-and-hold; now the drag takes place even if you hesitate first.) [originally from svn r8177] --- net.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'net.c') diff --git a/net.c b/net.c index ab16b1a..1177f80 100644 --- a/net.c +++ b/net.c @@ -232,7 +232,7 @@ static void decode_params(game_params *ret, char const *string) ret->wrapping = TRUE; } else if (*p == 'b') { p++; - ret->barrier_probability = atof(p); + ret->barrier_probability = (float)atof(p); while (*p && (*p == '.' || isdigit((unsigned char)*p))) p++; } else if (*p == 'a') { p++; @@ -2863,8 +2863,8 @@ static void game_print_size(game_params *params, float *x, float *y) * I'll use 8mm squares by default. */ game_compute_size(params, 800, &pw, &ph); - *x = pw / 100.0; - *y = ph / 100.0; + *x = pw / 100.0F; + *y = ph / 100.0F; } static void draw_diagram(drawing *dr, game_drawstate *ds, int x, int y, -- cgit v1.1