From ccbf3ca6f1950fb1e39df40b2d44fe99ab9de0d1 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Mon, 3 May 2004 09:43:08 +0000 Subject: GTK and Windows appear to handle timers very differently: specifically, the elapsed time between calls varies much more with GTK than it does under Windows. Therefore, I now take my own time readings on every timer call, and this appears to have made the animations run at closer to the same speed between platforms. Having done that, I decided some of them were at the _wrong_ speed, and fiddled with each game's timings as well. [originally from svn r4189] --- net.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'net.c') diff --git a/net.c b/net.c index 8b74e7b..b3b0a39 100644 --- a/net.c +++ b/net.c @@ -56,8 +56,8 @@ const int game_can_configure = TRUE; #define TILE_BORDER 1 #define WINDOW_OFFSET 16 -#define ROTATE_TIME 0.1F -#define FLASH_FRAME 0.05F +#define ROTATE_TIME 0.13F +#define FLASH_FRAME 0.07F enum { COL_BACKGROUND, -- cgit v1.1