From ee171498221e701d446fd1bf18c5e1c5771ef128 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sun, 2 May 2004 10:43:46 +0000 Subject: `BOOLEAN' is a term already used by Win32. Bah. Change terminology. [originally from svn r4183] --- net.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'net.c') diff --git a/net.c b/net.c index 8170bda..3c28ccc 100644 --- a/net.c +++ b/net.c @@ -191,30 +191,30 @@ config_item *game_configure(game_params *params) ret = snewn(5, config_item); ret[0].name = "Width"; - ret[0].type = STRING; + ret[0].type = C_STRING; sprintf(buf, "%d", params->width); ret[0].sval = dupstr(buf); ret[0].ival = 0; ret[1].name = "Height"; - ret[1].type = STRING; + ret[1].type = C_STRING; sprintf(buf, "%d", params->height); ret[1].sval = dupstr(buf); ret[1].ival = 0; ret[2].name = "Walls wrap around"; - ret[2].type = BOOLEAN; + ret[2].type = C_BOOLEAN; ret[2].sval = NULL; ret[2].ival = params->wrapping; ret[3].name = "Barrier probability"; - ret[3].type = STRING; + ret[3].type = C_STRING; sprintf(buf, "%g", params->barrier_probability); ret[3].sval = dupstr(buf); ret[3].ival = 0; ret[4].name = NULL; - ret[4].type = ENDCFG; + ret[4].type = C_END; ret[4].sval = NULL; ret[4].ival = 0; @@ -228,7 +228,7 @@ game_params *custom_params(config_item *cfg) ret->width = atoi(cfg[0].sval); ret->height = atoi(cfg[1].sval); ret->wrapping = cfg[2].ival; - ret->barrier_probability = atof(cfg[3].sval); + ret->barrier_probability = (float)atof(cfg[3].sval); return ret; } -- cgit v1.1