From 407f29c46f35910ce3d7ddd41f13e94213c2597e Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sun, 22 Feb 2009 12:05:38 +0000 Subject: Introduce some infrastructure to permit games' print functions to draw dotted lines. No puzzle yet uses this, but one's about to. [originally from svn r8453] --- nullfe.c | 1 + 1 file changed, 1 insertion(+) (limited to 'nullfe.c') diff --git a/nullfe.c b/nullfe.c index 2ecd238..325fd5a 100644 --- a/nullfe.c +++ b/nullfe.c @@ -36,6 +36,7 @@ int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey) int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, int hatch) { return 0; } void print_line_width(drawing *dr, int width) {} +void print_line_dotted(drawing *dr, int dotted) {} void midend_supersede_game_desc(midend *me, char *desc, char *privdesc) {} void status_bar(drawing *dr, char *text) {} -- cgit v1.1