From a50a65120c3b4230b6a1b95a52c8b6d3299a43c7 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Tue, 31 May 2005 18:38:01 +0000 Subject: Better mouse button handling in Mines: - middle button now also triggers the clear-around-square action - a special-case handler in midend_process_key() arranges that the left button always trumps the right button if both are pressed together, meaning that Windows Minesweeper players used to pressing L+R to clear around a square should still be able to do so without any strange behaviour. (The latter touches all game backends, yet again, to add a field to the game structure which is zero in everything except Mines.) [originally from svn r5888] --- nullgame.c | 1 + 1 file changed, 1 insertion(+) (limited to 'nullgame.c') diff --git a/nullgame.c b/nullgame.c index 56694de..49173b6 100644 --- a/nullgame.c +++ b/nullgame.c @@ -254,4 +254,5 @@ const struct game thegame = { game_flash_length, game_wants_statusbar, FALSE, game_timing_state, + 0, /* mouse_priorities */ }; -- cgit v1.1