From aa9a8e8c7eecc2de77690b872931e88951622813 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Mon, 3 May 2004 09:10:52 +0000 Subject: The Windows RNG turns out to only give about 16 bits at a time. This is (a) pretty feeble, and (b) means that although Net seeds transfer between platforms and still generate the same game, there's a suspicious discrepancy in the typical seed _generated_ by each platform. I have a better RNG kicking around in this code base already, so I'll just use it. Each midend has its own random_state, which it passes to new_game_seed() as required. A handy consequence of this is that initial seed data is now passed to midend_new(), which means that new platform implementors are unlikely to forget to seed the RNG because failure to do so causes a compile error! [originally from svn r4187] --- nullgame.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'nullgame.c') diff --git a/nullgame.c b/nullgame.c index bc0c386..8df09e9 100644 --- a/nullgame.c +++ b/nullgame.c @@ -76,7 +76,7 @@ char *validate_params(game_params *params) return NULL; } -char *new_game_seed(game_params *params) +char *new_game_seed(game_params *params, random_state *rs) { return dupstr("FIXME"); } -- cgit v1.1