From daac529a9eded98181fdf2b0d79e7138195614ec Mon Sep 17 00:00:00 2001 From: Jacob Nevins Date: Mon, 16 Aug 2004 16:29:54 +0000 Subject: After discussion with Simon, the game redraw functions are now passed a new argument `dir' which tells them whether this redraw is due to an undo, rather than have them second-guess it from game state. Note that none of the actual games yet take advantage of this; so it hasn't been tested in anger (although it has been inspected by debugging). [originally from svn r4469] --- nullgame.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'nullgame.c') diff --git a/nullgame.c b/nullgame.c index a318131..e704de9 100644 --- a/nullgame.c +++ b/nullgame.c @@ -177,7 +177,7 @@ void game_free_drawstate(game_drawstate *ds) } void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, - game_state *state, game_ui *ui, + game_state *state, int dir, game_ui *ui, float animtime, float flashtime) { /* @@ -189,12 +189,12 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, draw_rect(fe, 0, 0, 200, 200, COL_BACKGROUND); } -float game_anim_length(game_state *oldstate, game_state *newstate) +float game_anim_length(game_state *oldstate, game_state *newstate, int dir) { return 0.0F; } -float game_flash_length(game_state *oldstate, game_state *newstate) +float game_flash_length(game_state *oldstate, game_state *newstate, int dir) { return 0.0F; } -- cgit v1.1