From 40fcf516f40e10f23f5a9f6760bfffae206b2e49 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sat, 22 Oct 2005 16:44:38 +0000 Subject: Cleanup: remove the game_state parameter to game_colours(). No game was actually using it, and also it wasn't being called again for different game states or different game parameters, so it would have been a mistake to depend on anything in that game state. Games are now expected to commit in advance to a single fixed list of all the colours they will ever need, which was the case in practice already and simplifies any later port to a colour-poor platform. Also this change has removed a lot of unnecessary faff from midend_colours(). [originally from svn r6416] --- pattern.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'pattern.c') diff --git a/pattern.c b/pattern.c index f034bd4..0dcac59 100644 --- a/pattern.c +++ b/pattern.c @@ -963,7 +963,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds, ds->tilesize = tilesize; } -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); -- cgit v1.1