From 94b36c11e00bb740813506b0d3911f90f1829941 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Thu, 1 Sep 2005 11:57:56 +0000 Subject: James H has implemented a new `Tricky' difficulty level in Light Up: a non-recursive level above Easy, which therefore moves the recursive Hard mode further up still. Play-testing suggests that in fact Tricky is often _harder_ than the old Hard mode, since the latter had limited depth of recursion and would therefore spot complex deductions only if it happened to start a recursion on the right square; Tricky may be limited in the sophistication of its complex deductions, but it never misses one, so its puzzles tend to be hard all over. Also in this checkin, a new source file `nullfe.c', containing all the annoying stub functions required to make command-line solvers link successfully. James wrote this for (the new) lightupsolver, and I've used it to simplify the other stand-alone solvers. [originally from svn r6254] --- pattern.c | 38 -------------------------------------- 1 file changed, 38 deletions(-) (limited to 'pattern.c') diff --git a/pattern.c b/pattern.c index 4856928..808b0a8 100644 --- a/pattern.c +++ b/pattern.c @@ -1286,44 +1286,6 @@ const struct game thegame = { #ifdef STANDALONE_SOLVER -/* - * gcc -DSTANDALONE_SOLVER -o patternsolver pattern.c malloc.c - */ - -#include - -void frontend_default_colour(frontend *fe, float *output) {} -void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize, - int align, int colour, char *text) {} -void draw_rect(drawing *dr, int x, int y, int w, int h, int colour) {} -void draw_rect_outline(drawing *dr, int x, int y, int w, int h, int colour) {} -void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour) {} -void draw_circle(drawing *dr, int cx, int cy, int radius, - int fillcolour, int outlinecolour) {} -void clip(drawing *dr, int x, int y, int w, int h) {} -void unclip(drawing *dr) {} -void start_draw(drawing *dr) {} -void draw_update(drawing *dr, int x, int y, int w, int h) {} -void end_draw(drawing *dr) {} -unsigned long random_upto(random_state *state, unsigned long limit) -{ assert(!"Shouldn't get randomness"); return 0; } -int print_mono_colour(drawing *dr, int grey) { return 0; } -void print_line_width(drawing *dr, int width) {} - -void fatal(char *fmt, ...) -{ - va_list ap; - - fprintf(stderr, "fatal error: "); - - va_start(ap, fmt); - vfprintf(stderr, fmt, ap); - va_end(ap); - - fprintf(stderr, "\n"); - exit(1); -} - int main(int argc, char **argv) { game_params *p; -- cgit v1.1