From 97477f0916bd6aa9a746310e9566158d389b82d5 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Thu, 17 Dec 2009 18:16:42 +0000 Subject: Patches from Frode Austvik to modify the effects of the mouse buttons in several games if STYLUS_BASED is defined: in games where you can set a puzzle element to 'on', 'off' or 'not yet set', when it's hard to mimic a second mouse button, it's better to have the one 'button' cycle between all three states rather than from 'on' back to 'unset'. [originally from svn r8784] --- pattern.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'pattern.c') diff --git a/pattern.c b/pattern.c index 68383d7..7c1b0f2 100644 --- a/pattern.c +++ b/pattern.c @@ -808,7 +808,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, ui->drag = LEFT_DRAG; ui->release = LEFT_RELEASE; #ifdef STYLUS_BASED - ui->state = currstate == GRID_FULL ? GRID_UNKNOWN : GRID_FULL; + ui->state = (currstate + 2) % 3; /* FULL -> EMPTY -> UNKNOWN */ #else ui->state = GRID_FULL; #endif @@ -816,7 +816,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, ui->drag = RIGHT_DRAG; ui->release = RIGHT_RELEASE; #ifdef STYLUS_BASED - ui->state = currstate == GRID_EMPTY ? GRID_UNKNOWN : GRID_EMPTY; + ui->state = (currstate + 1) % 3; /* EMPTY -> FULL -> UNKNOWN */ #else ui->state = GRID_EMPTY; #endif -- cgit v1.1