From 980880be1f2801b2a69fcc67abc0f5827fd106f2 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sat, 2 Apr 2011 16:19:12 +0000 Subject: Add a function to every game backend which indicates whether a game state is in a solved position, and a midend function wrapping it. (Or, at least, a situation in which further play is pointless. The point is, given that game state, would it be a good idea for a front end that does that sort of thing to proactively provide the option to start a fresh game?) [originally from svn r9140] --- pattern.c | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'pattern.c') diff --git a/pattern.c b/pattern.c index 544c10b..4a72acf 100644 --- a/pattern.c +++ b/pattern.c @@ -1282,6 +1282,11 @@ static float game_flash_length(game_state *oldstate, return 0.0F; } +static int game_is_solved(game_state *state) +{ + return state->completed; +} + static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; @@ -1386,6 +1391,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_is_solved, TRUE, FALSE, game_print_size, game_print, FALSE, /* wants_statusbar */ FALSE, game_timing_state, -- cgit v1.1