From a4fca3286f3aa630a3641e50a8e1f44ab1504a29 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Fri, 21 Apr 2023 15:30:41 +0100 Subject: Pass a game_ui to compute_size, print_size and print. I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up. --- pattern.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'pattern.c') diff --git a/pattern.c b/pattern.c index 4602585..fc01d1f 100644 --- a/pattern.c +++ b/pattern.c @@ -1669,7 +1669,7 @@ static bool check_errors(const game_state *state, int i) */ static void game_compute_size(const game_params *params, int tilesize, - int *x, int *y) + const game_ui *ui, int *x, int *y) { /* Ick: fake up `ds->tilesize' for macro expansion purposes */ struct { int tilesize; } ads, *ds = &ads; @@ -1990,19 +1990,21 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static void game_print_size(const game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, const game_ui *ui, + float *x, float *y) { int pw, ph; /* * I'll use 5mm squares by default. */ - game_compute_size(params, 500, &pw, &ph); + game_compute_size(params, 500, ui, &pw, &ph); *x = pw / 100.0F; *y = ph / 100.0F; } -static void game_print(drawing *dr, const game_state *state, int tilesize) +static void game_print(drawing *dr, const game_state *state, const game_ui *ui, + int tilesize) { int w = state->common->w, h = state->common->h; int ink = print_mono_colour(dr, 0); -- cgit v1.1