From a9af3fda1d784c42d486a019a0a4e947f762af70 Mon Sep 17 00:00:00 2001 From: Ben Harris Date: Sun, 4 Jun 2023 18:42:58 +0100 Subject: Rename UI_UPDATE as MOVE_UI_UPDATE All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move(). --- pattern.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'pattern.c') diff --git a/pattern.c b/pattern.c index 9748c6f..7bcca82 100644 --- a/pattern.c +++ b/pattern.c @@ -1336,7 +1336,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->drag_start_y = ui->drag_end_y = y; ui->cur_visible = false; - return UI_UPDATE; + return MOVE_UI_UPDATE; } if (ui->dragging && button == ui->drag) { @@ -1365,7 +1365,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->drag_end_x = x; ui->drag_end_y = y; - return UI_UPDATE; + return MOVE_UI_UPDATE; } if (ui->dragging && button == ui->release) { @@ -1393,7 +1393,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, x1, y1, x2-x1+1, y2-y1+1); return dupstr(buf); } else - return UI_UPDATE; + return MOVE_UI_UPDATE; } if (IS_CURSOR_MOVE(button)) { @@ -1401,12 +1401,12 @@ static char *interpret_move(const game_state *state, game_ui *ui, char buf[80]; move_cursor(button, &ui->cur_x, &ui->cur_y, state->common->w, state->common->h, false); ui->cur_visible = true; - if (!control && !shift) return UI_UPDATE; + if (!control && !shift) return MOVE_UI_UPDATE; newstate = control ? shift ? GRID_UNKNOWN : GRID_FULL : GRID_EMPTY; if (state->grid[y * state->common->w + x] == newstate && state->grid[ui->cur_y * state->common->w + ui->cur_x] == newstate) - return UI_UPDATE; + return MOVE_UI_UPDATE; sprintf(buf, "%c%d,%d,%d,%d", control ? shift ? 'U' : 'F' : 'E', min(x, ui->cur_x), min(y, ui->cur_y), @@ -1421,7 +1421,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, if (!ui->cur_visible) { ui->cur_visible = true; - return UI_UPDATE; + return MOVE_UI_UPDATE; } if (button == CURSOR_SELECT2) -- cgit v1.1