From e72931bfe27e7d7303a22717cce05721551f3e4a Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sun, 1 May 2005 11:07:13 +0000 Subject: I can never remember what that `TRUE' means in the game structure definitions, so let's move it so that it's just next to the functions it relates to. This also opens the way for me to add more booleans next to other functions without getting confused as to which is which. [originally from svn r5723] --- pattern.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'pattern.c') diff --git a/pattern.c b/pattern.c index cbedbf6..61f15ff 100644 --- a/pattern.c +++ b/pattern.c @@ -1015,15 +1015,14 @@ static int game_wants_statusbar(void) #endif const struct game thegame = { - "Pattern", "games.pattern", TRUE, + "Pattern", "games.pattern", default_params, game_fetch_preset, decode_params, encode_params, free_params, dup_params, - game_configure, - custom_params, + TRUE, game_configure, custom_params, validate_params, new_game_seed, validate_seed, -- cgit v1.1