From f7c2d45fba037b33434d613b2afced47f40f6738 Mon Sep 17 00:00:00 2001 From: Ben Harris Date: Thu, 10 Aug 2023 23:46:30 +0100 Subject: Pattern: use new move_cursor() features --- pattern.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'pattern.c') diff --git a/pattern.c b/pattern.c index 734b70b..de0fb97 100644 --- a/pattern.c +++ b/pattern.c @@ -1394,16 +1394,16 @@ static char *interpret_move(const game_state *state, game_ui *ui, if (IS_CURSOR_MOVE(button)) { int x = ui->cur_x, y = ui->cur_y, newstate; - char buf[80]; - move_cursor(button, &ui->cur_x, &ui->cur_y, - state->common->w, state->common->h, false, NULL); - ui->cur_visible = true; - if (!control && !shift) return MOVE_UI_UPDATE; + char buf[80], *ret; + ret = move_cursor(button, &ui->cur_x, &ui->cur_y, + state->common->w, state->common->h, false, + &ui->cur_visible); + if (!control && !shift) return ret; newstate = control ? shift ? GRID_UNKNOWN : GRID_FULL : GRID_EMPTY; if (state->grid[y * state->common->w + x] == newstate && state->grid[ui->cur_y * state->common->w + ui->cur_x] == newstate) - return MOVE_UI_UPDATE; + return ret; sprintf(buf, "%c%d,%d,%d,%d", control ? shift ? 'U' : 'F' : 'E', min(x, ui->cur_x), min(y, ui->cur_y), -- cgit v1.1