From eeb2db283de9115f7256fa4cc49597d63e06b0ab Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sun, 1 Oct 2017 12:52:12 +0100 Subject: New name UI_UPDATE for interpret_move's return "". Now midend.c directly tests the returned pointer for equality to this value, instead of checking whether it's the empty string. A minor effect of this is that games may now return a dynamically allocated empty string from interpret_move() and treat it as just another legal move description. But I don't expect anyone to be perverse enough to actually do that! The main purpose is that it avoids returning a string literal from a function whose return type is a pointer to _non-const_ char, i.e. we are now one step closer to being able to make this code base clean under -Wwrite-strings. --- pearl.c | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'pearl.c') diff --git a/pearl.c b/pearl.c index c6c305f..2241b46 100644 --- a/pearl.c +++ b/pearl.c @@ -2022,11 +2022,11 @@ static char *mark_in_direction(const game_state *state, int x, int y, int dir, char ch = primary ? 'F' : 'M', *other; - if (!INGRID(state, x, y) || !INGRID(state, x2, y2)) return ""; + if (!INGRID(state, x, y) || !INGRID(state, x2, y2)) return UI_UPDATE; /* disallow laying a mark over a line, or vice versa. */ other = primary ? state->marks : state->lines; - if (other[y*w+x] & dir || other[y2*w+x2] & dir2) return ""; + if (other[y*w+x] & dir || other[y2*w+x2] & dir2) return UI_UPDATE; sprintf(buf, "%c%d,%d,%d;%c%d,%d,%d", ch, dir, x, y, ch, dir2, x2, y2); return dupstr(buf); @@ -2060,12 +2060,12 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->dragcoords[0] = gy * w + gx; ui->ndragcoords = 0; /* will be 1 once drag is confirmed */ - return ""; + return UI_UPDATE; } if (button == LEFT_DRAG && ui->ndragcoords >= 0) { update_ui_drag(state, ui, gx, gy); - return ""; + return UI_UPDATE; } if (IS_MOUSE_RELEASE(button)) release = TRUE; @@ -2087,30 +2087,30 @@ static char *interpret_move(const game_state *state, game_ui *ui, if (ui->ndragcoords >= 0) update_ui_drag(state, ui, ui->curx, ui->cury); } - return ""; + return UI_UPDATE; } if (IS_CURSOR_SELECT(button)) { if (!ui->cursor_active) { ui->cursor_active = TRUE; - return ""; + return UI_UPDATE; } else if (button == CURSOR_SELECT) { if (ui->ndragcoords == -1) { ui->ndragcoords = 0; ui->dragcoords[0] = ui->cury * w + ui->curx; ui->clickx = CENTERED_COORD(ui->curx); ui->clicky = CENTERED_COORD(ui->cury); - return ""; + return UI_UPDATE; } else release = TRUE; } else if (button == CURSOR_SELECT2 && ui->ndragcoords >= 0) { ui->ndragcoords = -1; - return ""; + return UI_UPDATE; } } if (button == 27 || button == '\b') { ui->ndragcoords = -1; - return ""; + return UI_UPDATE; } if (release) { @@ -2142,7 +2142,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->ndragcoords = -1; - return buf ? buf : ""; + return buf ? buf : UI_UPDATE; } else if (ui->ndragcoords == 0) { /* Click (or tiny drag). Work out which edge we were * closest to. */ @@ -2163,12 +2163,12 @@ static char *interpret_move(const game_state *state, game_ui *ui, cx = CENTERED_COORD(gx); cy = CENTERED_COORD(gy); - if (!INGRID(state, gx, gy)) return ""; + if (!INGRID(state, gx, gy)) return UI_UPDATE; if (max(abs(x-cx),abs(y-cy)) < TILE_SIZE/4) { /* TODO closer to centre of grid: process as a cell click not an edge click. */ - return ""; + return UI_UPDATE; } else { int direction; if (abs(x-cx) < abs(y-cy)) { -- cgit v1.1