From cf880225edb1b6a5cb27dec01ba54c61822788f2 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sat, 5 Aug 2006 17:20:29 +0000 Subject: I'm sick of repeatedly adding and removing local changes to Recipe when testing a new game, so here's a new architecture for the Recipe file. mkfiles.pl now supports several new features: - an `!include' directive, which accepts wildcards - += to append to an existing object group definition - the ability to divert output to an arbitrary file. So now each puzzle has a `.R' file containing a fragment of Recipe code describing that puzzle, and the central Recipe does `!include *.R' to construct the Makefiles. That way, I can keep as many experimental half-finished puzzles lying around my working directory as I like, and I won't have to keep reverting Recipe when I check in any other changes. As part of this change, list.c is no longer a version-controlled file; it's now constructed by mkfiles.pl, so that it too can take advantage of this mechanism. [originally from svn r6781] --- pegs.R | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 pegs.R (limited to 'pegs.R') diff --git a/pegs.R b/pegs.R new file mode 100644 index 0000000..0284f69 --- /dev/null +++ b/pegs.R @@ -0,0 +1,17 @@ +# -*- makefile -*- + +PEGS = pegs tree234 + +pegs : [X] GTK COMMON PEGS + +pegs : [G] WINDOWS COMMON PEGS + +ALL += PEGS + +!begin gtk +GAMES += pegs +!end + +!begin >list.c + A(pegs) \ +!end -- cgit v1.1