From 4f7b65de2e5f6387a819dd3767f5459b06f5db11 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Mon, 2 May 2005 13:17:10 +0000 Subject: Added an automatic `Solve' feature to most games. This is useful for various things: - if you haven't fully understood what a game is about, it gives you an immediate example of a puzzle plus its solution so you can understand it - in some games it's useful to compare your solution with the real one and see where you made a mistake - in the rearrangement games (Fifteen, Sixteen, Twiddle) it's handy to be able to get your hands on a pristine grid quickly so you can practise or experiment with manoeuvres on it - it provides a good way of debugging the games if you think you've encountered an unsolvable grid! [originally from svn r5731] --- puzzles.but | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) (limited to 'puzzles.but') diff --git a/puzzles.but b/puzzles.but index 9b88d18..6d7d11f 100644 --- a/puzzles.but +++ b/puzzles.but @@ -110,6 +110,29 @@ format, so that you can paste it into (say) an e-mail client or a web message board if you're discussing the game with someone else. (Not all games support this feature.) +\dt \ii\e{Solve} + +\dd Transforms the puzzle instantly into its solved state. For some +games (Cube) this feature is not supported at all because it is of +no particular use. For other games (such as Pattern), the solved +state can be used to give you information, if you can't see how a +solution can exist at all or you want to know where you made a +mistake. For still other games (such as Sixteen), automatic solution +tells you nothing about how to \e{get} to the solution, but it does +provide a useful way to get there quickly so that you can experiment +with set-piece moves and transformations. + +\lcont{ + +Some games (such as Solo) are capable of solving a game ID you have +typed in from elsewhere. Other games (such as Rectangles) cannot +solve a game ID they didn't invent themself, but when they did +invent the game ID they know what the solution is already. Still +other games (Pattern) can solve \e{some} external game IDs, but only +if they aren't too difficult. + +} + \dt \I{exit}\ii\e{Quit} (\q{Q}, Ctrl+\q{Q}) \dd Closes the application entirely. -- cgit v1.1