From b0df75952bb6302e79fa1fbf07f2495d8e283a9a Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sat, 18 Jun 2005 08:46:33 +0000 Subject: I've decided I didn't like the asymmetry of putting the solution markers in the top left of the square. [originally from svn r5974] --- puzzles.but | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) (limited to 'puzzles.but') diff --git a/puzzles.but b/puzzles.but index 3101bf1..5f34a83 100644 --- a/puzzles.but +++ b/puzzles.but @@ -1013,12 +1013,11 @@ change when you flip it. Left-click in a square to flip it and its associated squares. -If you use the \q{Solve} function on this game, it will highlight -some of the squares with red blobs. If you click once in every -square with a red blob, the game should be solved. (If you click in -a square \e{without} a red blob, a red blob will appear in it to -indicate that you will need to reverse that operation to reach the -solution.) +If you use the \q{Solve} function on this game, it will mark some of +the squares in red. If you click once in every square with a red +mark, the game should be solved. (If you click in a square +\e{without} a red mark, a red mark will appear in it to indicate +that you will need to reverse that operation to reach the solution.) \H{flip-parameters} \I{parameters, for flip}Flip parameters -- cgit v1.1