From f2ff444fca4da3f63fe0473fc660bb3a5429c2bc Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Wed, 31 Aug 2005 12:17:01 +0000 Subject: Now that Map has some seriously complex deductions, it's about time it had a command-line solver. In order to do this, I've had to expose the internal region numbering because the solver has to have some way to state which region it means; and in any case it's also useful to have human-visible region numbering so that two people can discuss a puzzle they're solving together. So pressing L during play now toggles the display of region numbers; and `mapsolver' uses those same numbers when showing its working and its solutions. [originally from svn r6244] --- puzzles.but | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'puzzles.but') diff --git a/puzzles.but b/puzzles.but index 4b4df44..47cb78a 100644 --- a/puzzles.but +++ b/puzzles.but @@ -1640,6 +1640,13 @@ you think the region \e{might} be that colour. A region can contain stipples in multiple colours at once. (This is often useful at the harder difficulty levels.) +If you press L during play, the game will toggle display of a number +in each region of the map. This is useful if you want to discuss a +particular puzzle instance with a friend \dash having an unambiguous +name for each region is much easier than trying to refer to them all +by names such as \q{the one down and right of the brown one on the +top border}. + (All the actions described in \k{common-actions} are also available.) \H{map-parameters} \I{parameters, for Map}Map parameters -- cgit v1.1