From 0f423f0b3a0bfaaac37fa2dba23794629088836f Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Mon, 30 May 2005 07:55:27 +0000 Subject: Infrastructure change: game_anim_length and game_flash_length now both get passed a pointer to the game_ui. This means that if they need to note down information for the redraw function about what _type_ of flash or animation is required, they now have somewhere to do so. [originally from svn r5858] --- puzzles.h | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'puzzles.h') diff --git a/puzzles.h b/puzzles.h index ec818d5..1dbe130 100644 --- a/puzzles.h +++ b/puzzles.h @@ -219,8 +219,10 @@ struct game { void (*redraw)(frontend *fe, game_drawstate *ds, game_state *oldstate, game_state *newstate, int dir, game_ui *ui, float anim_time, float flash_time); - float (*anim_length)(game_state *oldstate, game_state *newstate, int dir); - float (*flash_length)(game_state *oldstate, game_state *newstate, int dir); + float (*anim_length)(game_state *oldstate, game_state *newstate, int dir, + game_ui *ui); + float (*flash_length)(game_state *oldstate, game_state *newstate, int dir, + game_ui *ui); int (*wants_statusbar)(void); }; -- cgit v1.1