From a4fca3286f3aa630a3641e50a8e1f44ab1504a29 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Fri, 21 Apr 2023 15:30:41 +0100 Subject: Pass a game_ui to compute_size, print_size and print. I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up. --- puzzles.h | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'puzzles.h') diff --git a/puzzles.h b/puzzles.h index 73e4478..cb7fbca 100644 --- a/puzzles.h +++ b/puzzles.h @@ -689,7 +689,7 @@ struct game { game_state *(*execute_move)(const game_state *state, const char *move); int preferred_tilesize; void (*compute_size)(const game_params *params, int tilesize, - int *x, int *y); + const game_ui *ui, int *x, int *y); void (*set_size)(drawing *dr, game_drawstate *ds, const game_params *params, int tilesize); float *(*colours)(frontend *fe, int *ncolours); @@ -709,8 +709,10 @@ struct game { int *x, int *y, int *w, int *h); int (*status)(const game_state *state); bool can_print, can_print_in_colour; - void (*print_size)(const game_params *params, float *x, float *y); - void (*print)(drawing *dr, const game_state *state, int tilesize); + void (*print_size)(const game_params *params, const game_ui *ui, + float *x, float *y); + void (*print)(drawing *dr, const game_state *state, const game_ui *ui, + int tilesize); bool wants_statusbar; bool is_timed; bool (*timing_state)(const game_state *state, game_ui *ui); -- cgit v1.1