From b7f192eea34e0bd36abcd457333ab37eb221789f Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sat, 22 Oct 2005 16:35:23 +0000 Subject: Cleanup: the `mouse_priorities' field in the back end has been a more general-purpose flags word for some time now. Rename it to `flags'. [originally from svn r6414] --- puzzles.h | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'puzzles.h') diff --git a/puzzles.h b/puzzles.h index 659afa6..f4fc67f 100644 --- a/puzzles.h +++ b/puzzles.h @@ -60,12 +60,14 @@ enum { #define IS_MOUSE_RELEASE(m) ( (unsigned)((m) - LEFT_RELEASE) <= \ (unsigned)(RIGHT_RELEASE - LEFT_RELEASE)) +/* + * Flags in the back end's `flags' word. + */ /* Bit flags indicating mouse button priorities */ #define BUTTON_BEATS(x,y) ( 1 << (((x)-LEFT_BUTTON)*3+(y)-LEFT_BUTTON) ) - -/* Another random flag that goes in the mouse priorities section for want - * of a better place to put it */ +/* Flag indicating that Solve operations should be animated */ #define SOLVE_ANIMATES ( 1 << 9 ) +/* end of `flags' word definitions */ #define IGNOREARG(x) ( (x) = (x) ) @@ -397,7 +399,7 @@ struct game { int (*wants_statusbar)(void); int is_timed; int (*timing_state)(game_state *state, game_ui *ui); - int mouse_priorities; + int flags; }; /* -- cgit v1.1