From d55ad9fc42ab1f1d38dcf6ef02fe9254e6839165 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Tue, 26 Dec 2006 16:47:28 +0000 Subject: New mechanism for automatic generation of the puzzle screenshots on the web, which I hope will also end up being extended to generate both Windows and X icons for each individual puzzle. The mechanism is: for each puzzle there's a save file in the `icons' subdirectory showing a game state which I think is a decent illustration of the puzzle, and then there's a nasty set of scripts which runs each puzzle binary, loads that save file, grabs a screenshot using xwd, and munges it into shape. In order to support this I've added two new options (--redo and --windowid) to all the GTK puzzles, which I don't expect ever to be used outside the icons makefile. I've also added two more options (--load and --id) which force a GTK puzzle to treat its command-line option as a save file or as a game ID respectively (the previous behaviour was always to guess, and sometimes it guessed wrong). [originally from svn r7014] --- puzzles.h | 1 + 1 file changed, 1 insertion(+) (limited to 'puzzles.h') diff --git a/puzzles.h b/puzzles.h index 49c2a07..129ddd1 100644 --- a/puzzles.h +++ b/puzzles.h @@ -215,6 +215,7 @@ int midend_process_key(midend *me, int x, int y, int button); void midend_force_redraw(midend *me); void midend_redraw(midend *me); float *midend_colours(midend *me, int *ncolours); +void midend_freeze_timer(midend *me, float tprop); void midend_timer(midend *me, float tplus); int midend_num_presets(midend *me); void midend_fetch_preset(midend *me, int n, -- cgit v1.1