From eb2013efc0a6201d0e46de65c1a905b676d13d01 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sat, 22 Oct 2005 16:52:16 +0000 Subject: Cleanup: it was absolutely stupid for game_wants_statusbar() to be a function, since it took no parameters by which to vary its decision, and in any case it's hard to imagine a game which only _conditionally_ wants a status bar. Changed it into a boolean data field in the backend structure. [originally from svn r6417] --- puzzles.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'puzzles.h') diff --git a/puzzles.h b/puzzles.h index e910b3c..2137a55 100644 --- a/puzzles.h +++ b/puzzles.h @@ -396,7 +396,7 @@ struct game { int can_print, can_print_in_colour; void (*print_size)(game_params *params, float *x, float *y); void (*print)(drawing *dr, game_state *state, int tilesize); - int (*wants_statusbar)(void); + int wants_statusbar; int is_timed; int (*timing_state)(game_state *state, game_ui *ui); int flags; -- cgit v1.1