From f01f82105e5feb2586a2ca257947d76e9b982d04 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Fri, 17 Jun 2005 18:54:58 +0000 Subject: Infrastructure change which I've been thinking about for a while: the back end function solve_game() now takes the _current_ game_state in addition to the initial one. [originally from svn r5969] --- puzzles.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'puzzles.h') diff --git a/puzzles.h b/puzzles.h index f3aee1a..0dbc7f8 100644 --- a/puzzles.h +++ b/puzzles.h @@ -248,7 +248,8 @@ struct game { game_state *(*dup_game)(game_state *state); void (*free_game)(game_state *state); int can_solve; - game_state *(*solve)(game_state *state, game_aux_info *aux, char **error); + game_state *(*solve)(game_state *orig, game_state *curr, + game_aux_info *aux, char **error); int can_format_as_text; char *(*text_format)(game_state *state); game_ui *(*new_ui)(game_state *state); -- cgit v1.1