From 980880be1f2801b2a69fcc67abc0f5827fd106f2 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sat, 2 Apr 2011 16:19:12 +0000 Subject: Add a function to every game backend which indicates whether a game state is in a solved position, and a midend function wrapping it. (Or, at least, a situation in which further play is pointless. The point is, given that game state, would it be a good idea for a front end that does that sort of thing to proactively provide the option to start a fresh game?) [originally from svn r9140] --- range.c | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'range.c') diff --git a/range.c b/range.c index a82acb3..9bc28e6 100644 --- a/range.c +++ b/range.c @@ -1480,6 +1480,11 @@ static float game_flash_length(game_state *from, game_state *to, return 0.0F; } +static int game_is_solved(game_state *state) +{ + return state->was_solved; +} + /* ---------------------------------------------------------------------- * Drawing routines. */ @@ -1727,6 +1732,7 @@ struct game const thegame = { game_redraw, game_anim_length, game_flash_length, + game_is_solved, TRUE, FALSE, game_print_size, game_print, FALSE, /* wants_statusbar */ FALSE, game_timing_state, -- cgit v1.1